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Perks är en modifierad funktion som förekommer i multiplayerläget av Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II och Call of Duty: Ghosts. Detr förändrar egenskaper som ger spelaren nya förmågor som till exempel springa längre, bättre hälsa eller ger spelaren utrustningar som till exempel granater, raketgevär och upptäcka minor.
Call of Duty 4: Modern Warfare[]
Some perks are available initially, while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at once.
Call of Duty 4: Modern Warfare - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Namn | Unlock Lvl. | Effekt | Ikon |
C4 x2 | 1 | Gives you 2 remote-detonated explosives. | Fil:C4 x2 Perk CoD4.png |
RPG-7 x2 | 1 | Gives you a rocket launcher with two rockets. | Fil:Specialty weapon rpg.png |
Special Grenades x3 | 1 | Gives player either 3 stun grenades or 3 flash grenades. | Fil:Specialty specialgrenade.png |
Bomb Squad | 14 | Enemy explosives are marked with icons. | Fil:Specialty detectexplosives.png |
Claymore x2 | 23 | Gives you 2 Claymores. | Fil:Claymore x2.png |
Bandolier | 32 | Gives player extra starting ammo for your primary and secondary weapons | Fil:Specialty extraammo.png |
Frag x3 | 41 | Gives player 3 fragmentation grenades | Fil:Specialty fraggrenade.png |
Tier 2 Perks | |||
Namn | Unlock Lvl. | Effekt | Ikon |
Juggernaut | 1 | Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom | Fil:Juggernaut icon.PNG |
Sleight of Hand | 20 | Halves reloading time. | Fil:Specialty fastreload.png |
Sonic Boom | 1 | Increases explosives damage by 25%, cancels out Juggernaut | Fil:Specialty explosivedamage.png |
Stopping Power | 1 | Increases bullet damage by 40%, cancels out Juggernaut | Fil:Specialty bulletdamage.png |
Double Tap | 29 | Increases rate of fire by 33%. | Fil:Specialty rof.png |
UAV Jammer | 11 | Player becomes invisible against enemy UAVs. | Fil:Specialty gpsjammer.png |
Overkill | 38 | Allows you to have an extra primary weapon instead of a pistol. | Fil:Specialty twoprimaries.png |
Tier 3 Perks | |||
Namn | Unlock Lvl. | Effekt | Ikon |
Deep Impact | 1 | Extra bullet damage when shooting through walls. | Fil:DeepImpact.png |
Extreme Conditioning | 1 | Doubles players sprinting time. | Fil:Specialty longersprint.png |
Steady Aim | 1 | Increases hipfiring accuracy. | Fil:Specialty bulletaccuracy.png |
Last Stand | 8 | Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. | Fil:Specialty pistoldeath.png |
Martyrdom | 17 | Drop a live grenade after death. | Fil:Specialty grenadepulldeath.png |
Iron Lungs | 26 | Longer breath hold for sniper rifles. | Fil:Specialty holdbreath.png |
Eavesdrop | 35 | Hear near by enemy's voice chat. | Fil:Specialty parabolic.png |
Dead Silence | 44 | Foot steps are 75% more silent | Fil:Specialty quieter.png |
Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Grenade Launcher | N/A | Equips assault rifles with a grenade launcher. Will take the place of first tier perk. | Fil:MW Attachment M203.png |
Grip | N/A | Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. | Fil:MW Attachment Grip.png |
Call of Duty: World at War[]
As with Call of Duty 4: Modern Warfare, the perks are divided into equipment, weapon and ability tiers.
Call of Duty: World at War - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Namn | Unlock Lvl. | Effekt | Ikon |
Special Grenades x3 | 1 | Gives player 3 Special Grenades. | Fil:WaW Perk Specialgrenade.png |
Satchel Charge x2 | 1 | Gives player 2 Satchel Charges. | Fil:WaW Perk Weapon Satchel.png |
M9A1 Bazooka x2 | 1 | Gives player a Bazooka with two rockets. | Fil:WaW Perk Weapon RPG.png |
Bomb Squad | 16 | Enemy Satchel Charges and Bouncing Betties are exposed. | Fil:WaW Perk Detectexplosives.png |
Bouncing Betty x2 | 24 | Equips player with two proximity mines similar to Claymores. | Fil:WaW Perk Weapon Betty.png |
Bandolier | 40 | Increases initial starting ammunition. | Fil:WaW Perk Extraammo.png |
Primary Grenades x2 | 44 | Gives the player two of any lethal grenades. | Fil:WaW Perk Doublegrenade.png |
M2 Flamethrower | 65 | Equips the player with a Flamethrower. | Fil:WaW Perk Weapon Flamethrower.png |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Bullet damage increased by 40%. Cancels out Juggernaut. | Fil:WaW Perk Bulletdamage.png |
Fireworks | 1 | Explosive damage increased by 40%. Cancels out Flak Jacket. | Fil:WaW Perk Explosivedamage.png |
Flak Jacket | 1 | Reduces incoming explosive damage by 25%. Cancels out Fireworks. | Fil:WaW Perk Flak Jacket.png |
Gas Mask | 1 | Makes player immune to Tabun Gas. | Fil:WaW Perk Gas Mask.png |
Juggernaut | 1 | Reduces incoming bullet damage by 25%. Cancels out Stopping Power. | Fil:WaW Perk Armorvest.png |
Camouflage | 12 | Player becomes invisible against enemy Recon Planes. | Fil:WaW Perk Gpsjammer.png |
Sleight of Hand | 28 | Reload time is halved. | Fil:WaW Perk Fastreload.png |
Shades | 32 | Reduces the glare effects of Signal Flares. | Fil:WaW Perk Shades.png |
Double Tap | 36 | Increases rate of fire by 33%. | Fil:WaW Perk ROF.png |
Overkill | 56 | Replaces secondary weapon with another primary weapon. | Fil:WaW Perk Twoprimaries.png |
Tier 3 Perks | |||
Namn | Unlock Lvl. | Effekt | Ikon |
Deep Impact | 1 | Reduces damage lost when shooting through walls. | Fil:WaW Perk Bulletpenetration.png |
Extreme Conditioning | 1 | Double sprint duration. | Fil:WaW Perk Longersprint.png |
Steady Aim | 1 | Increased hipfire accuracy. | Fil:WaW Perk Bulletaccuracy.png |
Toss Back | 6 | Resets the fuse of thrown-back grenades. | Fil:WaW Perk Pin Back.png |
Second Chance | 9 | When near death, the player will pull out a pistol. Also gives the player the ability to revive downed allies. Downed after sustaining lethal fire for 30 sec. | Fil:WaW Perk Pistoldeath.png |
Martyrdom | 20 | A live grenade is dropped upon death. | Fil:WaW Perk Grenadepulldeath.png |
Fireproof | 48 | Damage from fire done to the player is reduced to 55%. | Fil:WaW Perk Fireproof.png |
Dead Silence | 52 | Reduces movement noise significantly. | Fil:WaW Perk Quieter.png |
Iron Lungs | 60 | Sniper Scope hold-breath time is increased to 10 seconds. | Fil:WaW Perk Holdbreath.png |
Reconnaissance | 64 | Expose all Artillery, Dogs and Tanks on the map. | Fil:WaW Perk Recon.png |
Vehicle Perks | |||
Namn | Unlock Lvl. | Effekt | Ikon |
Water Cooler | 1 | Decreased turret overheating. | Fil:WaW Perk Water Cooled.png |
Greased Bearings | 1 | Increased turret rotation speed. | Fil:WaW Perk Greased Barrings.png |
Ordnance Training | 12 | Gives an effect similar to Sleight of Hand, halving the player's reload time. | Fil:WaW Perk Ordinance.png |
Leadfoot | 28 | Increases tank speed. | Fil:WaW Perk Leadfoot.png |
Coaxial Machine Gun | 40 | Allows driver to use a Coaxial machine gun in the front of the tank. | Fil:WaW Perk Boost.png |
Weapon Attachments | |||
Namn | Unlock Lvl. | Effekt | Ikon |
Rifle Grenade | - | Equips semi-automatic and bolt-action rifles with a grenade launcher. Will remove tier one if equipped. | Fil:RifleGrenade.png |
Foregrip | - | Equips shotguns with a vertical forward handgrip. Will remove tier one if equipped. | Fil:WW Grip.png |
Vehicle perks, Shades, Iron Lungs and Reconnaissance are not available on the Wii version of Call of Duty: World at War.
Call of Duty: Modern Warfare 2[]
In Call of Duty: Modern Warfare 2, the perks are divided into tiers in different ways than in Call of Duty 4 and World at War. Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits.
Many of the perks that were in Call of Duty 4 and World at War that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as Deep Impact (FMJ), Bandolier (Scavenger Pro), and Martyrdom. The Overkill perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the One Man Army and Bling perks.
Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect immediately for all classes equipped with that perk. However, the effect of the Pro version is granted after respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green; only one of each can be equipped.
Call of Duty: Modern Warfare 2 - Perks | |||||
---|---|---|---|---|---|
Tier 1 Perks | |||||
Namn | Unlock Lvl. | Effekt | Pro Effekt | Ikon | Pro Ikon |
Marathon | 4 | Unlimited sprint. | Mantle obstacles faster. |
Fil:Marathon.png | Fil:MarathonPro.png |
Sleight of Hand | 4 | Faster reloading. | Faster ADS (Aim Down Sight). | Fil:Reload.png | Fil:ReloadPro.png |
Scavenger | 13 | Resupply from dead bodies (both friendly and enemy). | Extra starting magazines (except for launchers) |
Fil:Scavenge.png | Fil:ScavengePro.png |
Bling | 21 | Allows an extra attachment on your primary weapon. | Allows an extra attachment to secondary weapon. |
Fil:Bling.png | Fil:Bling pro perk MW2.png |
One Man Army | 45 | Allows class switching in-game. (Replaces secondary weapon) | Faster class switching (from 5 seconds to 3). |
Fil:Army.png | Fil:ArmyPro.png |
Tier 2 Perks | |||||
Namn | Unlock Lvl. | Effekt | Pro Effekt | Ikon | Pro Ikon |
Stopping Power | 4 | Increased bullet damage by 40%. | Increased bullet damage vs enemy killstreak rewards. |
Fil:Power.png | Fil:PowerPro.png |
Lightweight | 4 | Move 7% faster. | Quicker aiming after sprinting. |
Fil:Lightweight MW2.png | Fil:Lightweight Pro MW2.png |
Hardline | 9 | Killstreaks require 1 less kill. | Deathstreaks require 1 less death. |
Fil:Hardline.png | Fil:HardlinePro.png |
Cold Blooded | 25 | Invisible against enemy sentry guns, thermal optics, aerial killstreaks and UAVs. | No cross-hair, icon, and red name when being aimed at. |
Fil:Cold.png | Fil:ColdPro.png |
Danger Close | 33 | Increased explosive damage by 40%. | Increased damage when using explosive killstreak rewards. |
Fil:Danger.png | Fil:DangerPro.png |
Tier 3 Perks | |||||
Namn | Unlock Lvl. | Effekt | Pro Effekt | Ikon | Pro Ikon |
Commando | 1 | Increased melee lunge distance. | No falling damage. |
Fil:Commando II.png | Fil:CommandoPro.png |
Steady Aim | 1 | Increased hip-fire accuracy. | Hold breath longer when scoped. |
Fil:Steady.png | Fil:SteadyPro.png |
Scrambler | 17 | Jams the enemy radar when they are close enough. | Delays enemy claymore explosions. |
Fil:Scramble.png | Fil:ScramblerPro.png |
Ninja | 29 | Imune to the Heartbeat Sensor. | footsteps are 4 times more silent. Cancels out SitRep Pro |
Fil:Ninja2.png | Fil:NinjaPro.png |
SitRep | 37 | Detect enemy explosives. | Enemy footsteps are 4 times louder. you can not hear your own footsteps, although the enemies can. |
Fil:SitRep perk MW2.png | Fil:SitRepPro.png |
Last Stand | 41 | Use a pistol while bleeding out prior to death. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. | Use your equipment in Last Stand. Same rules apply as the standard version of Last Stand. |
Fil:Lastand.png | Fil:LastandPro.png |
Death Streaks | |||||
Perk Namn | Unlock Lvl. | Number of Deaths Required to Activate |
Effekt |
Ikon | |
Copycat | 4 | 4 |
Copy the loadout of the person who last killed you during the killcam. |
Fil:Copycat emblem MW2.png | |
Painkiller | 6 | 3 | Increased health for 10 seconds. | Fil:Painkiller emblem MW2.png | |
Martyrdom | 27 | 4 |
Drop a live frag grenade upon death |
Fil:Martyrdom emblem MW2.png | |
Final Stand | 39 | 4 |
Survive after lethal amount of damage, (while laying down) and use primary/secondary/equipment/special grenade. |
Fil:Final Stand emblem MW2.png |
Call of Duty: Black Ops[]
All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges related to the standard version to be completed, as well as the purchase of the ability for 2000 CoD Points and the 3000 cost for the upgrade to its Pro version. The appearance of the Pro perks are done in a similar fashion to the ones in Modern Warfare 2, where the background becomes a star with the perk graphic superimposed over top of it.
First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context-sensitive than first tier perks. The perks featured in Black Ops are as follows.
Call of Duty: Black Ops - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Namn | Kostar/Uppgraderar | Effekt | Pro Effekt | Ikon | Pro Ikon | |
Lightweight | Default/3000 | Move 7% faster | No falling damage. | Fil:BO Perk Lightweight.png | Fil:Perk lightweight 256 pro.png | |
Scavenger | 2000/3000 | Pick up ammo and lethal grenades from dead bodies. | Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). | Fil:BO Perk Scavenger.png | Fil:Perk scavenger 256 pro.png | |
Ghost | 2000/3000 | Invisible against Spy Planes. | Resistant against aircraft, infrared, and sentries. No cross-hair or red name when targeted. | Fil:Perk ghost 256.png | Fil:Perk ghost pro.png | |
Flak Jacket | 2000/3000 | Reduce explosive damage. | Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back. | Fil:BO Perk Flak Jacket.png | Fil:Perk flak jacket 256 pro.png | |
Hardline | 2000/3000 | One less kill for killstreaks. | Allows player to randomly choose another reward from a Care Package once. | Fil:BO Perk Hardline.png | Fil:Perk hardline 256 pro.png | |
Tier 2 Perks | ||||||
Namn | Kostar/Uppgraderar | Effekt | Pro Effekt | Ikon | Pro Ikon | |
Hardened | Default/3000 | Increased bullet penetration. | Increased damage to enemy killstreaks and reduced flinch when shot at. | Fil:BO hardened p3rk.png | Fil:Perk deep impact 256 pro.png | |
Scout | 2000/3000 | Hold breath longer when scoping. | Switch weapons faster. | Fil:BO scout p3rk.png | Fil:Perk scout 256 pro.png | |
Steady Aim | 2000/3000 | Increased hip-fire accuracy. | Faster recovery after sprinting and knifing. | Fil:Perk steady aim 256.png | Fil:Perk steady aim 256 pro.png | |
Sleight Of Hand | 2000/3000 | Faster reload time. | Faster ADS. (Except sniper rifles.) | Fil:Perk sleight of hand 256.png | Fil:Perk sleight of hand 256 pr.png | |
Warlord | 2000/3000 | Two primary weapon attachments (except underbarrel attachments). | Carry one extra lethal and tactical grenade, except Willy Pete. | Fil:Warlord.png | Fil:Warlord Pro.png | |
Tier 3 Perks | ||||||
Namn | Kostar/Uppgraderar | Effekt | Pro Effekt | Ikon | Pro Ikon | |
Marathon | 2000/3000 | Increased sprint duration. | Unlimited sprint. | Fil:MarathonBO.png | Fil:Perk marathon 256 pro.png | |
Ninja | 2000/3000 | Quiet movement (75%) | Enemies will be heard louder. Player becomes completely silent. | Fil:Ninja.png | Fil:Perk ninja 256 pro.png | |
Second Chance | 2000/3000 | Survive lethal damage and use a pistol while downed. Cannot be revived. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. | Increased bleed out time and teammates can revive you. Same rules apply as the standard version of Second Chance. | Fil:Perk second chance 256.png | Fil:Perk second chance 256 pro.png | |
Hacker | 2000/3000 | Detect enemy equipment. | Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. | Fil:BO hacker p3rk.png | Fil:Perk hacker 256 pro.png | |
Tactical Mask | Default/3000 | Immune to Nova Gas. | Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. | Fil:Perk tactical mask 256.png | Fil:Perk tactical mask 256 pro.png |
Call of Duty: Black Ops (Nintendo DS) och Modern Warfare 3: Defiance[]
Perks are featured in Call of Duty: Black Ops (Nintendo DS) and can be selected during respawn and at the menu.
The perks are unlocked when the player reaches various multiplayer levels. The Perks are:
Perk | Effekt |
Bandolier | Doubles the ammo for all weapons except grenades |
Body Armour | Decreases bodily damage |
Camouflage | Semi-transparent when prone and stationary |
Extra Pockets | 2 extra grenades when spawning |
Extreme Conditioning | Sprint time doubled |
Fast Hands | Decrease time to arm and disarm bomb in Sabotage |
Last Stand | Shoot a pistol when heavily wounded |
Martyrdom | Drop a live grenade upon death |
More Bang | Thrown grenades have a larger blast radius |
Nerves of Steel | Reduced weapon recoil |
Paper Walls | Full metal jackets granted for maximum penetration |
Protections | 5 seconds of invincibility upon spawning |
Sleight of Hand | Reload time halved |
Steady Aim | Increased hipfire accuracy |
Stealth | Invisible on enemy radar |
Stopping Power | Bullets inflict extra damage |
Super Clip | Doubles magazine capacity for all weapons |
Team Player | Appear as a friend on enemy radar |
These perks return once again in Call of Duty: Modern Warfare 3: Defiance, but are now sorted into tiers. So unlike Black Ops DS where the player can pick any perk to equip in their perk slots. Players are now restricted into using perks in their allocated tier.
Call of Duty: Modern Warfare 3[]
Call of Duty: Modern Warfare 3 - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Namn | Unlock Lvl. | Effekt | Pro Effekt | Pro Unlock | Ikon | Pro Ikon |
Recon | Unlocked by default. | Explosive damage paints the target on the mini-map for 12 seconds. Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially cancelled out with Dead Silence. | Bullet damage highlights the target on the mini-map for 12 seconds. Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially cancelled out with Dead Silence.
|
Painting 120 enemies on the mini-map with Recon | Fil:Recon perk MW3.png | Fil:Recon pro perk MW3.png |
Sleight of Hand | Unlocked by default. | Reload time halved. | Swap weapons twice as fast.
|
120 kills with Sleight of Hand |
Fil:Sleight of Hand perk MW3.png | Fil:Sleight of Hand pro perk MW3.png |
Blind Eye | 11 | Invincible against automated enemy air support and sentry guns. Player-controlled killstreaks can spot Blind Eye users through thermal vision. | Launchers lock-on twice as fast. 60% extra bullet damage versus air support and sentries.
|
Destroy 40 enemy killstreaks rewards using Blind Eye | Fil:Blind Eye perk MW3.png | Fil:Blind Eye pro perk MW3.png |
Extreme Conditioning | 22 |
Sprint for twice as long. |
Mantle obstacles twice as fast.
|
Sprint 20 miles with Extreme Conditioning | Fil:Extreme Conditioning perk MW3.png | Fil:Extreme Conditioning pro perk MW3.png |
Scavenger | 39 | Replenish non-explosive ammo from corpses. Weapon magazines, throwing knives and/ or underbarrel shotgun shells are given. Should a fallen body be armed with an underbarrel grenade launcher, walking over said body will surrender 1 round for that grenade launcher. | Extra mags upon spawning. Launchers do not benefit.
|
Replenish 100 ammo packs using Scavenger | Fil:Scavenger perk MW3.png | Fil:Scavenger pro perk MW3.png |
Tier 2 Perks | ||||||
Namn | Unlock Lvl. | Effekt | Pro Effekt | Pro Unlock | Ikon | Pro Ikon |
Quickdraw | Unlocked by default. | ADS time reduced. | Recover from equipment and grenade usage three times as fast.
|
80 kills within a few seconds of aiming while in ADS and using Quickdraw | Fil:Quickdraw perk MW3.png | Fil:Quickdraw pro perk MW3.png |
Blast Shield | Unlocked by default. | 45% increased explosive resistance. | 50% less stun time from flash and concussion grenades.
|
Survive 20 enemy explosions with Blast Shield | Fil:Blast Shield perk MW3.png | Fil:Blast Shield pro perk MW3.png |
Hardline | 15 | Pointstreak acquisition requires 1 less point. | Every two assists earned add a point toward pointstreak acquisition. Deathstreaks require 1 less death.
|
Earn 80 pointstreak rewards using Hardline | Fil:Hardline perk MW3.png | Fil:Hardline pro perk MW3.png |
Assassin | 27 | Invisible to enemy UAVs/ Advanced UAVs/ portable radars/ thermal scopes/ heartbeat sensors. | Resistant against Counter UAV/ EMP/ MOAB. No crosshair or red name when targeted. Undetectable by marksman users. Killstreaks activated by Assassin-employing players will be destroyed if an EMP/ MOAB is active.
|
20 kills with an enemy UAV/ Advanced UAV is active and with Assassin | Fil:Assassin perk MW3.png | Fil:Assassin pro perk MW3.png |
Overkill | 47 | Secondary weapon replaced by a primary weapon incapable of accepting attachments. | Second primary weapon will accept 1 attachment and camouflage.
|
120 kills with second primary weapon | Fil:Overkill perk MW3.png | Fil:Overkill pro perk MW3.png |
Tier 3 Perks | ||||||
Namn | Unlock Lvl. | Effekt | Pro Effekt | Pro Unlock | Ikon | Pro Ikon |
Marksman | Unlocked by default. | Identify enemy targets at longer range. Assassin Pro renders this useless. | Hold breath twice as long with a sniper rifle scope/ VZS/ thermal scope.
|
50 kills while holding breath and using Marksman | Fil:Marksman perk MW3.png | Fil:Marksman pro perk MW3.png |
Stalker | Unlocked by default. | Full speed movement when ADS. | 2 second delay to enemy explosives
|
120 kills while ADS and moving when Stalker is equipped | Fil:Stalker perk MW3.png | Fil:Stalker pro perk MW3.png |
SitRep | 19 | Detect enemy equipment, (lethals and tacticals) as well as booby trapped packages. | Louder enemy footsteps, softer teammate footsteps. Cancels out Dead Silence.
|
Destroy 50 pieces of enemy equipment with SitRep equipped | Fil:Sitrep perk MW3.png | Fil:Sitrep pro perk MW3.png |
Steady Aim | 30 | 35% increased hip fire accuracy. | Weapon is ready faster after sprinting.
|
120 hip-fire kills using Steady Aim | Fil:Steady Aim perk MW3.png | Fil:Steady Aim pro perk MW3.png |
Dead Silence | 55 | Quieter movement. Halves Recon duration. SitRep Pro renders this useless. | No fall damage. Hardcore modes and certain maps render this useless (eg the well in Seatown)
|
50 close range kills with Dead Silence | Fil:Dead Silence perk MW3.png | Fil:Dead Silence pro perk MW3.png |
Death Streaks | ||||||
Namn | Unlock Lvl. | Number of Deaths Required to Activate |
Effekt |
Ikon | ||
Juiced | Unlocked by default. | 4 (3 with Hardline Pro) |
Move much faster after spawning. Lasts 8 seconds. |
Fil:Specialty juiced small.png | ||
Revenge | 15 | 5 (4 with Hardline Pro) |
Players see the position of the last enemy that killed them. |
Fil:Specialty revenge small.png | ||
Final Stand | 32 | 4 (3 with Hardline Pro) |
Allows the player to crawl around and use their primary weapon when they are downed. Headshots, grenade explosions, knife stabs, shotgun blasts (especially with Damage), sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. |
Fil:Specialty finalstand small.png | ||
Martyrdom | 51 | 4 (3 with Hardline Pro) |
Drop a live frag grenade upon death. |
Fil:Specialty grenadepulldeath small.png | ||
Dead Man's Hand | 57 | 6 (5 with Hardline Pro) |
Pull out C4 before death. Explosive has same strength as a deployed C4 detonation, but will not penetrate surfaces. |
Fil:Specialty deadmans hand.png | ||
Hollow Points | 71 | 5 (4 with Hardline Pro) |
40% more bullet damage for 1 kill. |
Fil:Specialty stopping power small.png |
Call of Duty: Black Ops II[]
Perks[]
Call of Duty: Black Ops II - Perks | |||
---|---|---|---|
Namn | Unlock Lvl. | Effekt |
Ikon |
Tier 1 | |||
Lightweight | 4 | Move 7% faster, take no fall damage | Fil:Lightweight Perk Icon BOII.png |
Flak Jacket | 32 | Take 65% less explosive damage. no explosive is one hit kill unless it is a direct impact. | Fil:Flak Jacket Perk Icon BOII.png |
Blind Eye | 5 | Undetectable by AI controlled air support. | Fil:Blind Eye Perk Icon BOII.png |
Hardline | 4 |
Player receives 20% more score towards their scorestreaks. This does not apply to UAV, CUAV, and EMP Assists. |
Fil:Hardline Perk Icon BOII.png |
Ghost | 55 | Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Note: Using this will not grant immunity against Orbital VSATs. | Fil:Ghost Perk Icon BOII.png |
Tier 2 | |||
Hard Wired | 26 | Immune to Counter-UAVs and EMPs | Fil:Hard Wired Perk Icon BOII.png |
Scavenger | 44 | Replenish ammunition and lethals from enemies killed by the players (except explosive kills) | Fil:Scavenger Perk Icon BOII.png |
Cold Blooded | 4 | Immune to Dual Band, Target Finder, Millimeter Scanner, Sensor Grenades and Player controlled Scorestreaks. No red name when targeted by enemies. | Fil:Cold Blooded Perk Icon BOII.png |
Fast Hands | 8 | Swap guns faster, use lethal and tactical equipment faster. Reset the fuse when throwing back frag grenades. | Fil:Fast Hands Perk Icon BOII.png |
Toughness | 4 | Flinch less when shot. | Fil:Toughness Perk Icon BOII.png |
Tier 3 | |||
Dexterity | 4 | Climb ladders and mantle objects faster, aim faster after sprinting | Fil:Dexterity Perk Icon BOII.png |
Engineer | 14 | Show deployed enemy equipment, delay explosives, re-roll and booby trap enemy care packages | Fil:Engineer Perk Icon BOII.png |
Dead Silence | 38 | Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. | Fil:Dead Silence Perk Icon BOII.png |
Extreme Conditioning | 4 | Sprint for double the normal distance. Combat knife gains a 2.5x sprint distance. | Fil:Extreme Conditioning Perk Icon BOII.png |
Tactical Mask | 20 | Reduces the effects of flash, concussion and shock charges by 90%. (nearly immune) | Fil:Tactical Mask Perk Icon BOII.png |
Awareness | 50 | Enemy movements are louder. Users can not hear dead silence users. | Fil:Awareness Perk Icon BOII.png |
Wildcards[]
Call of Duty: Black Ops II - Wildcards | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Primary Gunfighter | 22 | Allows a 3rd attachment for your primary weapon | Fil:Primary Gunfighter Wildcard Icon BOII.png |
Secondary Gunfighter | 19 | Allows a 2nd attachment for your secondary weapon Note: Dual Wield cannot be used with any other attachment for balance purposes. | Fil:Secondary Gunfighter Wildcard Icon BOII.png |
Overkill | 18 | Carry a primary weapon in place of your secondary | Fil:Overkill Wildcard Icon BOII.png |
Perk 1 Greed | 4 | Carry 1 extra perk from tier 1 | Fil:Perk 1 Greed Wildcard Icon BOII.png |
Perk 2 Greed | 10 | Carry 1 extra perk from tier 2 | Fil:Perk 2 Greed Wildcard Icon BOII.png |
Perk 3 Greed | 13 | Carry 1 extra perk from tier 3 | Fil:Perk 3 Greed Wildcard Icon BOII.png |
Danger Close | 28 | Carry a second lethal | Fil:Danger Close Wildcard Icon BOII.png |
Tactician | 25 | Carry a tactical in place of your lethal | Fil:Tactician Wildcard Icon BOII.png |
Call of Duty: Black Ops: Declassified[]
Call of Duty: Black Ops: Declassified - Perks | |||
---|---|---|---|
Namn | Unlock Lvl. | Effekt |
Ikon |
Tier 1 | |||
Sleight of Hand | Reload faster | ||
Lightweight | Run Faster | ||
Hardline | Decreases amount of points for a Scorestreak | ||
Jammer | Remain invisible to enemy UAV's, Sentries and Air Support. | ||
Tier 2 | |||
Cold Blooded | No name on enemy screen. | ||
Fast Hands | Swap weapons faster. | ||
Hard-Wired | Immune to Counter UAV. | ||
Toughness | Less flinch when shot | ||
Tier 3 | |||
Dead Silence | No noise when moving | ||
Flak Jacket | Protects from explosive damage | ||
Surplus | Start off with extra mags and grenades | ||
Marksman | See names from further away |
Call of Duty: Ghosts[]
Perks return in Call of Duty: Ghosts, dividing into seven categories. These are Speed, Handling, Stealth, Awareness, Resistance, Equipment, and Elite. A player starts with 8 'points' to distribute between 35 perks. Perks are weighted between 1 and 5 points. Primary weapons, secondary weapons, and lethal and tactical equipment all count as one 'point', and removing them all would result in 12 'points' becoming available. Perks can be unlocked through a certain level or squad points. Any perk can be unlocked any time through squad points.
Speed | Ready Up (1) | Sleight of Hand (2) | Agility (2) | Marathon (2) | Stalker (3) | |
---|---|---|---|---|---|---|
Handling | Strong Arm (1) | On The Go (1) | Reflex (2) | Steady Aim (2) | Quickdraw (3) | |
Stealth | Takedown (1) | Blind Eye (2) | Dead Silence (2) | Incog (3) | Off the Grid (3) | |
Awareness | Recon (1) | Scavenger (2) | SitRep (2) | Amplify (2) | Wiretap (3) | |
Resistance | Resilience (1) | ICU (2) | Focus (2) | Tac Resist (2) | Blast Shield (2) | |
Equipment | Extra Tactical (1) | Extra Lethal (2) | Fully Loaded (2) | Extra Attachment (3) | Danger Close (4) | Trigger Happy (Safeguard only) |
Elite | Gambler (1) | Hardline (2) | Ping (2) | Overkill (3) | Deadeye (5) |
Perks in other game modes[]
"Trigger Happy" is unique to Safeguard mode, whereas "Self Revive" is exclusive to Extinction and Chaos Mode. All other perks mentioned below are present in said Chaos Mode only.
- Trigger Happy
- Self Revive
- Mega Melee
- Trap Master
- Gas Mask
- Stopping Power
- Quick Revive
- Fast Health Regen
- More Cash
- Super Stopping Power
- Juiced
- Double Health
- Feral Vision
Call of Duty: Advanced Warfare[]
Perks[]
Call of Duty: Advanced Warfare - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect |
Icon |
Tier 1 | |||
Lightweight | 1 (Default) | Move faster. | |
Low Profile | 1 (Default) | Become undetectable by enemy UAVs and Tracker Bullets. | |
Danger Close | ??? | Increased explosive and scorestreak damage. | |
Overcharged | ??? | Increased Exo Ability battery duration and shocks enemies upon impact of a Boost Slam. | |
Flak Jacket | ??? | Increased resistance from explosive damage, no slowdown from explosive damage and resets Grenade timer on throwback. | |
Tier 2 | |||
Peripherals | 1 (Default) | Increased mini-map coverage and no death marker when enemies are killed. | |
Blind Eye | 1 (Default) | Become invisible to all enemy scorestreaks except the UAV. | |
Cold-Blooded | ??? | Become resistant to enemy targeting systems, no enemy call-outs and no red name or crosshairs when targeted. | |
Fast Hands | 34 | Reload while sprinting and faster Exo Ability and Exo Launcher use. | |
Gung-Ho | 31 | Shoot while sprinting or sliding. | |
Tier 3 | |||
Toughness | 1 (Default) | Reduced flinch when shot. | |
Scavenger | 35 | Start with maximum ammo capacity and resupply ammo from dead players. | |
Blast Suppressor | 2 | Using Exo Movements does not make you appear on mini-maps. | |
Hard Wired | 1 (Default) | Immune to enemy System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. | |
Hardline | ??? | Decrease scorestreak cost by 100. |
Wildcards[]
Overkill : Take a primary weapon in your secondary weapon slot.
Primary Gunfighter : Take a third primary attachment.
Secondary Gunfighter : Take a second secondary attachment.
Perk 1 Greed : Take a second perk 1.
Perk 2 Greed : Take a second perk 2.
Perk 3 Greed : Take a second perk 3.
Tactician : Take an exo ability in your exo launcher slot.
Bombardier : Take an exo launcher in your exo ability slot.
Streaker : Take a fourth scorestreak.
Zombies[]
- Huvudartikel: Perk-a-Cola